Exclusive: Sneak Peak at Dexterity version 11.0
I have been working really closely with the Product Management and Marketing team for Microsoft Dynamics GP and have finally received permission to show off one of the biggest changes we will be seeing for Microsoft Dynamics GP version 11.0. This is an exclusive permission granted to the Developing for Dynamics GP blog and I am sure it will excite you as much as it has excited the internal development teams working on Dynamics GP.
I have known about this for a little while, but was not allowed to make any details public ... until now.
One of the reasons that Microsoft Dynamics GP version 11.0 has taken so long to develop after version 10.0 has been the work done on the underlying development tool. The Dexterity development team has been working long and hard at incorporating Dexterity into the standard Microsoft development toolset.
That's right, you heard me correctly. Dexterity will become another language that plugs into the standard Microsoft Visual Studio environment. Allowing all of the great Visual Studio functionality to be used with Dexterity.
They have been working on conversion tools that will convert a Dexterity .DIC file into a Visual Studio Dexterity project (still known as a .DIC) with each form as a .DEX file. The scripts are now all together in a single editor. No opening up separate scripts stored under fields or on windows or forms.
Below is a screenshot showing Dexterity sanScript working inside Visual Studio:
Please add your feedback as comments.
David
Posted: Wednesday, April 01, 2009 9:00 AM by David Musgrave
Developing for Dynamics GP : Exclusive: Sneak Peak at Dexterity version 11.0